
-v1.01-
----------
Release Date:
20. July 2005
Quicktime Streaming Movie
Release.
This file has been composed
from high resolution frames and offers higher resolution and better
quality at smaller file size. Enjoy!


-v1.00-
----------
Release Date:
19. September 2004
This is the first full
release of the trailer. For possible
future updates check back here.
Changes in respect
to previous versions:
Sound Effects:
----------------------
Sound Design has been finalised and implemented.
For those of you who have Version v0.95 of the
trailer installed, download the updated sound here
and simply replace the old file in the UT2004/Music folder.
Enjoy!

-v0.95-
----------
Release Date:
10. September 2004
Release for submission
to phase 4 of the Make Something Unreal
Contest hosted by Epic Games and Nvidia.
Changes in respect
to previous versions:
Level Design:
---------------------
Some areas
of the set have been lightened/polished to give a better visual
overall appearance.
Visual Effects:
----------------------
All shooting/shadow
issues have been resolved.
Sound Effects:
----------------------
Unfortunately sound could not be completed for this release. Hopefully
this can be accomplished within the next few days/ weeks. As soon
as it is done Infiltrators will move to final status.

-v0.9-
--------
Release Date:
23. August 2004
This release represents
a major step towards finalising the movie.
Changes in respect
to previous versions:
Animation:
----------------
All animations
are regarded final and have been implemented into the movie.
Level Design:
---------------------
The set
has been somewhat extended to accomodate for a few camera angles
that, in earlier versions, would have taken the viewer 'over the
edge' of the actual level, resulting in unwanted insights into the
skybox.
Earlier considerations of making the level playable in netplay have
been suspended until further notice.
Player Model/Vehicles:
----------------------------------
Earlier
considerations of making the character/vehicles usable as in-game
models have been suspended until further notice or until further
public demand.
Visual Effects:
----------------------
Additional
VFX have been added to intensify the experience.
Sound Effects:
-----------------------
Sound
at this stage is still layout. This issue will be resolved at the
start of September and implemented for the next release.

-v0.5-
--------
Release Date:
05. May 2004
This is a pre-release
for the purpose of submission to phase 3 of the Make Something Unreal
Contest hostet by Epic Games.
Notes concerning
Animation:
----------------
Not all the animations are finished as of yet. You will notice the
character sliding around instead of walking or running.
These bits are placeholder animatic anims which will be completed
and implemented in the final realease.
Level Design:
---------------------
I concentrated on building the parts of the level that are vital
for telling the story. At this stage there are no 'surroundings'
and parts that are not seen in the cinematic have little or no detail
work done to it.
Although a map file is included in this release ('Infiltrators_Map_v0.5.ut2'),
it is only intended to give the juges a chance to have a closer
look at the scenery.
The map has not been created for the use in a multiplayer game,
but to create a scenery for the cinematic. As a result the map was
not optimized for collision detection, bot paths are not set and
weapon pickups and other game relevant issues have been neglected.
I might have a look into these matters at a later stage.
Player Model/Vehicles:
----------------------------------
These have not yet been compiled to actually function as usable
models. Their purpose again was to tell the story in the cinematic.
Their design is finished, though and may be judged on that basis.
Animation and compiling to make them usable in multiplayer games
will follow.
Visual Effects:
----------------------
The shooting effects of the attacking vehicle are still somewhat
out of whack, which is related to the above mentioned facts. This
will be resolved for final release.
Sound Effects:
----------------------
The SFx are still layout and have been applied as a music file rather
than event driven FX. This might result in them being out of sync
slightly.
They will be reviewed as soon as animation is completed and applied
correctly for final release. |

For the UT2004
Realtime Version:
---------------------------------------------------
To view
the Cinematic Trailer you must have Unreal Tournament
2004 installed on your computer.
1.
Click on the 'UT2004' link above to download
the self-extracting zip and save it to your HD.
2 . Double-Click the'Infiltrators_Cinematic_v1.00.exe'
to start self-extracting.
3. Specify
the path to the UT2004 folder on your HD
(e.g. C:\Games\UT2004) and click 'Unzip'.
4. Double-click
the 'Infiltrators_Cinematic_v1.00.ut2'
file within the maps folder to launch the game and view the Cinematic.
5. Enjoy.
For the Movie
Version:
----------------------------------
1. Get
Quicktime for free from Apples website, or follow the link to the
left.
If you have Quicktime
installed, just click the 'MOVIE' link above, sit
back and relax.
2. To save the file to your harddrive, right-click
on the link above and choose 'save as...'
3. Enjoy.

Click on thumbnails
below to view a larger version.










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